Electronic scavenger is an interactive installation born from the desire to explore a hypothetical state of deep symbiosis between human and computers. Having completely merged with the organic world, these « biomachines » would evolve to become fully intelligent beings. They would care for the human societies organized around them, and pass on memory to younger generations trough gaming like rituals.
The piece was also shown at fugitif in Leipzig: a placenta like structure was set hanging from the ceiling, that hosted an oil bathed computer. One could interact with the installation as the computer was running a video game unfolding a visual narrative.